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Project P.I.T.T.

Phase 4 Production

Project P.I.T.T. Anomaly: Phase 4 Role, Quality Tiers, and the Percentage Pipe

Anomaly is the Phase 4 late-stage product. After 1.0.8, Cauldron crafting has lower/normal/enhanced quality tiers; feed Anomalies into the Percentage Pipe (10 × 10% = 100%). Full Cauldron recipe detail lives on Anomaly Phase 4.

Confirmed
Phase 4 role
Anomalies are the late-stage Phase 4 product that feeds the Percentage Pipe and onward Secret Ending progression.
1.0.8 quality tiers
3 same → lower/lesser; 3 items using exactly 2 product types → normal; one of each → enhanced.
Enhanced example
One Duck + one Cash Register + one Piñata is the enhanced-quality example, not the only Anomaly recipe.
Percentage Pipe
Ten Anomalies advance the Pipe by 10% each to reach 100%, then the route continues into IGTAP and the connected Secret Ending.
Contents0105
  1. 01Direct Answer
  2. 02Quick Steps
  3. 03Prerequisites or What You Need
  4. 04What Is an Anomaly in Phase 4?
  5. 05Current 1.0.8 Recipe Summary
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Anomaly is the Phase 4 late-stage product. After Update 1.0.8, Cauldron crafting uses three quality tiers: 3 of the same product → lower/lesser quality; 3 items using exactly 2 product types → normal quality; one of each (Duck + Cash Register + Piñata) → enhanced quality. Feed Anomalies into the Percentage Pipe — 10 Anomalies × 10% = 100% — then continue into IGTAP and the connected Secret Ending route. For full Cauldron recipe tiers, input acceptance, and workbench troubleshooting, use Anomaly Phase 4.

  • Reach Phase 4 so the Anomaly workbench / Cauldron is available.
  • Craft Anomalies using the current 1.0.8 quality-tier rules (short summary below).
  • Collect Anomalies and deposit them into the Percentage Pipe.
  • Aim for 10 Anomalies to reach 100% on the Pipe, then continue into IGTAP / Secret Ending progression.
  • For detailed recipe troubleshooting, open Anomaly Phase 4.
  • A Phase 4 game state where the Anomaly workbench (Cauldron) is available.
  • Working production or collection for the products you plan to craft with (Duck, Cash Register, and Piñata remain the enhanced one-of-each example).
  • A visible workbench and output area so you can confirm each activation finishes and the Anomaly is retrieved.

Anomaly is the Phase 4 late-stage product in the current full release. It is produced at the Anomaly workbench / Cauldron from earlier products. Community-reported progression treats Anomalies as inputs to the Percentage Pipe and onward content (IGTAP and the Secret Ending route) rather than as an ending in themselves.

Official Update 1.0.8 defines three quality outcomes from three inputs:

  • 3 of the same product → lower / lesser-quality Anomaly
  • 3 items that use exactly 2 different product types → normal-quality Anomaly
  • one of each (Duck + Cash Register + Piñata) → enhanced-quality Anomaly

One Duck + one Cash Register + one Piñata is the mapped enhanced-quality combination, not the only recipe that can produce an Anomaly. Full Cauldron recipe tiers, acceptance rules, and “Cauldron not working” troubleshooting live on Anomaly Phase 4.

In Phase 4, Anomaly production sits after earlier product chains and before Percentage Pipe completion. Keep earlier product lines running because Anomaly crafting consumes those inputs. Treat Anomaly crafting as the bridge into Pipe fill and the later Secret Ending connection — not as the final ending step by itself.

The Percentage Pipe in the current full release advances by 10% per Anomaly when you feed it Anomalies; 10 Anomalies × 10% = 100%. Reaching 100% on the Pipe is the required step before continuing into IGTAP and the Secret Ending route. Producing Anomalies alone does not automatically complete those routes — you must place the collected Anomalies into the Pipe. See the Percentage Pipe Guide and the Secret Ending Guide for the next steps and route context.

Desynchronization is a common factory problem when you scale Anomaly crafting:

  • Track Duck, Cash Register, and Piñata (or whichever two/three products your chosen tier uses) as separate supplies.
  • Stage a complete input set before activating so the workbench is not waiting on a late item.
  • Watch the workbench and output during test runs so you can see which input is missing when a cycle fails.
  • When scaling, fix the slowest or missing input before expanding throughput.

Layouts and exact throughput depend on your map and tools — this is community guidance, not a universal numeric setup.

High-level automation guidance only: keep each needed input line running, route or stage inputs to the Anomaly workbench, and use supported automation tools you have verified in your game. Specific crate behavior, Intern Substitute interactions, exact timers, or single best layouts are not independently verified here. If you automate, maintain visibility on the workbench — automation magnifies desync problems if an input halts. See Automation for general factory habits, and Anomaly Phase 4 when the Cauldron itself rejects or ejects inputs.

  • Produce the number of Anomalies you need to reach 100% on the Percentage Pipe.
  • Deposit Anomalies into the Pipe (do not assume workbench completion equals final progression).
  • Use Anomaly Phase 4 for detailed Cauldron recipe and troubleshooting help.
  • If you’re automating, read Automation and test in small batches.
  • If you hit broader stability issues, consult Troubleshooting.
  • Treating Duck + Cash Register + Piñata as the only Anomaly recipe after 1.0.8 (it is the enhanced-quality example).
  • Treating the Anomaly workbench output as the ending instead of feeding Anomalies into the Percentage Pipe.
  • Letting one input chain lag and then scaling production — this causes frequent desyncs.
  • Duplicating full Cauldron troubleshooting here instead of using Anomaly Phase 4.

Q: Is Duck + Cash Register + Piñata the only Anomaly recipe? A: No. After Update 1.0.8 that one-of-each set is the enhanced-quality example. Same-product triples make lower/lesser quality; exactly two product types across three items make normal quality. See Anomaly Phase 4 for the full tier detail.

Q: Do Anomalies finish the game? A: No. Anomalies are fed into the Percentage Pipe; 10 Anomalies at 10% each reach 100%, then you proceed into IGTAP and the Secret Ending route.

Q: Where do I get full Cauldron recipe and “not working” help? A: Anomaly Phase 4 owns Cauldron recipe tiers, quality outcomes, and input/troubleshooting detail.

Q: Can I automate Anomaly production fully? A: You can automate at a high level by keeping input lines running and routing/staging to the workbench. Specific automation tools and layouts are community-reported and should be tested in-game.

Q: The Percentage Pipe shows 0% — what now? A: Produce and deposit Anomalies into the Pipe. Each Anomaly contributes 10% in the current full-release relationship. See the Percentage Pipe Guide for more.