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Project P.I.T.T.

Completion

Project P.I.T.T. Achievements Guide: Complete 23-Achievement Checklist

One practical guide to preserve the 23-achievement checklist and help plan completion around progression and the endings. This guide preserves the exact checklist: QWACK!, KACHING!, MORE!, MESS!, EXTRA!, LAG!, FIESTA!, GAMBLING!, STUFFED!, WEIRD!, MEGA!, RICH!, CONSUMERISM!, FAST!, BAD?, UP?, INVISIBLE?, HEAVY?, OPEN?, LOOP?, SECRET?, END?, END!. END? = Secret Ending. END! = Main Ending. It clarifies Consumerism (unlocking and buying everything), notes FAST! represents throughput of 400 products per minute, and treats Speed Radar only as a known FAQ/blocker with an unconfirmed unlock trigger. It recommends a precautionary before-ending plan: finish the 300 combo, reach 1 trillion, and purchase-every-item work before triggering the ending when practical.

Confirmed
Project P.I.T.T. Achievements Guide: Complete 23-Achievement Checklist
Total achievements
23 achievements
Public descriptions
14 public descriptions
Hidden descriptions
9 hidden descriptions
Before-ending plan
Finish 300 combo, reach 1 trillion, and purchase-every-item work before final ending progression when practical

Answer — Plan for all 23 achievements by finishing your big progress goals (x300 combo, 1 trillion, and buying every item) before you trigger the ending; treat Speed Radar visibility as an unreliable blocker and consult the links at the end if you hit problems.

Direct Answer

  • Project P.I.T.T. has 23 Steam achievements (14 public, 9 hidden). Preserve this checklist:
    • QWACK!
    • KACHING!
    • MORE!
    • MESS!
    • EXTRA!
    • LAG!
    • FIESTA!
    • GAMBLING!
    • STUFFED!
    • WEIRD!
    • MEGA!
    • RICH!
    • CONSUMERISM!
    • FAST!
    • BAD?
    • UP?
    • INVISIBLE?
    • HEAVY?
    • OPEN?
    • LOOP?
    • SECRET?
    • END?
    • END!
  • Plain statement: END? = Secret Ending. END! = Main Ending.
  • Consumerism means unlocking and buying everything.
  • FAST! represents speed/throughput at 400 products per minute (the game text). The Speed Radar unlock trigger is not confirmed; treat it as a current community-known blocker/FAQ rather than a strict requirement.

Quick Steps

  1. Check your achievement list and note which of the big progression goals remain: x300 combo, RICH!/1 trillion, and purchase-every-item (Consumerism).
  2. Complete remaining build/automation work to reach x300 combo and 400 products/min (for FAST!) before final ending progression when practical.
  3. Buy and unlock everything you can to progress toward CONSUMERISM! before ending triggers.
  4. Trigger the ending only after you’re satisfied those goals are done, or have a reliable save/test if you want to risk it.
  5. If anything fails after an ending, consult Troubleshooting and the Secret Ending guide links below.

Prerequisites or What You Need

  • Knowledge of which achievements remain (use the in-game checklist).
  • Enough production/automation progress to reach x300 combo and, separately, 1 trillion currency for RICH!.
  • Access to all unlockable items to work toward CONSUMERISM!.
  • Awareness: some players report entering an ending or an infinite-ending loop while still missing the three big targets listed above; plan accordingly.

Full Explanation

END? vs END!

  • Direct answer: END? is the Secret Ending; END! is the Main Ending.
  • Explanation: The two endings are separate achievement triggers. Community findings show some players encounter ending progression (including looping behavior) while a few major achievement conditions remain incomplete, so plan completion of major milestones before activating endings when practical.

Consumerism

  • Direct answer: CONSUMERISM! = unlock and buy everything.
  • Explanation: Players should interpret this as “own every purchasable/unlockable item” in your run. Current community wording confirms it’s about purchasing/owning all items rather than a different hidden mechanic.

Speed Radar / FAST!

  • Direct answer: FAST! is tied to throughput (game text shows 400 products/minute).
  • Explanation: FAST! represents a speed/throughput milestone (400 products/minute per the achievement text). The Speed Radar (an in-game indicator many players expect to see) has an unclear unlock trigger in community findings — it’s reported by many players as a blocker when it doesn’t appear, but that trigger has not been confirmed by official sources. Treat Speed Radar visibility as an unreliable indicator; aim for the throughput number itself and use automation checks instead.

x300 (the combo)

  • Direct answer: x300 is the 300-combo milestone.
  • Explanation: Community-confirmed importance: several completion problems stem from players triggering the ending before a 300 combo is reached. Make the 300 combo a checklist item before final ending steps when practical. If you miss it, consult the x300 Combo guide linked below.

RICH! (1 trillion)

  • Direct answer: RICH! is the high-currency milestone (1 trillion).
  • Explanation: RICH! is a major progression target that some players still lack after ending loops. Current community findings report cases where the main or secret ending occurs while RICH! remains incomplete; it’s safest to reach RICH! prior to final ending progression.

Purchase-every-item timing

  • Direct answer: Buy everything before ending when practical.
  • Explanation: Community reports show purchase-every-item (CONSUMERISM!) may remain incomplete after an ending in some runs. Because the exact interaction between ending triggers and remaining

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